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ABOUT

Profundum is a work-in-progress virtual reality adventure game with a strong emphasis on story, puzzles and visuals.

First version of the game was developed during Global Game Jam 2018. It’s mechanics were so interesting in virtual reality that we decided to develop it into full game.

We are planning to release game on the SteamVR platform first, and then on other platforms.

STORY
The game revolves around a mysteriously abandoned excavation site and one of the missing archaeologists.

PUZZLES
The game’s puzzles and environment interactions are physics-based and focus on gear mechanics.

VISUALS
Next to the gameplay, we focus on great visuals. The game’s art is highly-stylized steampunk with gothic elements.

TEAM

SANDRA GRYGIER
concept art, design

ALEKSANDER POLUS
3D art

MARCIN PUCHALSKI
Game design, programming

MICHAŁ GRUSZKA
r&d, programming

ARTUR KRAMER
Level design, programming