Profundum is a work-in-progress virtual reality adventure game with a strong emphasis on story, puzzles and visuals.
First version of the game was developed during Global Game Jam 2018. It’s mechanics were so interesting in virtual reality that we decided to develop it into full game.
The game revolves around a mysteriously abandoned excavation site and one of the missing archaeologists.
The game’s puzzles and environment interactions are physics-based and focus on gear mechanics.
Next to the gameplay, we focus on great visuals. The game’s art is highly-stylized steampunk with gothic elements.
concept art, design
Game design, programming
Level design, programming